﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ManagedDLL
{
    [Serializable]
    public class PlayerInfo
    {
        public VectorObject position = new VectorObject();
        public VectorObject direction = new VectorObject();
        public VectorObject upvector = new VectorObject();
        public VectorObject rightvector = new VectorObject();
    }
}
